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Portfolio Do’s and Don’ts

Today I read a gamasutra article by Rachel Nador that has so many good and valid points, I just have to post it in here. Rachel is a freelance 3D artist with tons of experience, and has reviewed many portfolios. Some of the information she gives is common sense, some of it really can’t be internalized without some application experience. Here are 15 points that should be like a pattern to go by for your portfolio. I have added some personal comments beneath each point: 1. No Focus/ “Generalist” Reel. If you can actually be a generalist, that’s great. But that means you have to prove you are good at multiple things. Most student reels I see that are “generalist” in reality contain an unfocused body of work and just prove that they are bad at multiple things. Have a focus to your portfolio. Make that clear– if you want to do game environments, have a portfolio full of game environments. State this on your resume, on your web site, whatever– and then follow through. You have to understand that for the development of a game, there are many specialized people working together in a team to create the best product […]
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